package isoengine.gameplay.ai {

	public class Behavior {

		public var behaviorName:String;

		public function Behavior() {
		}

		public function getName():String {
			return (behaviorName);
		}

		public function startBehavior(requestingAI:AI):void {
		}

		public function stepBehavior(requestingAI:AI, step:int):void {

		}

		public function breakBehavior(requestingAI:AI, step:int):void {

		}

	}

}